Specific Particle Setups

Overview

Info on setting up particles for different implementations

Specific Particle Setups

Placement/Spawning/Destruction Effects for Structure Objects

Create/Copy a Emitter Blueprint (possibly from a preexisting placement emitter) (1)

Plug in the correct particle in the template (2)

Make sure Location, Rotation, and Scale is as desired (3) NOTE: this will play at the origin location of the structure/object if everything is set to default

Plug the Placement emitter in its appropriate structure blueprint in the as the Spawn Emitter (A)

Plug the Destruction Emitter Blueprint in its appropriate structure blueprint as the Destruction Actor Template (B)

(Particle Emitter Blueprint setup)

../../_images/PS07.jpg

(Placement/Spawn and Destruction Emitter Setup for Structures)

../../_images/PS08.jpg